Devlog
- August 26, 2019 by mattprater1#devlog, #boss, #funny, #pixelart, #platformer, #rpg, #singleplayer, #difficult, #souls, #dungeon, #roguelike, #permadeathIt's finally ready! Head over to the store page for an experience you won't forget! All you have to lose are some braincells. Post your fastest runs to Twitter with a screenshot of the game winning sc... Continue reading
- August 14, 2019 by mattprater#devlog, #boss, #funny, #pixelart, #platformer, #rpg, #singleplayer, #difficult, #souls, #dungeon, #roguelike, #permadeathBeen working hard towards a release. Mostly on bugfixes and making sure the engine works perfectly on as many computers as possible. I've had to work around many of the limitations of the tech I'm usi... Continue reading
- July 31, 2019 by mattprater1#devlog, #boss, #funny, #pixelart, #platformer, #rpg, #singleplayer, #difficult, #souls, #dungeon, #roguelike, #permadeathI’ve been working overtime on almost every element of the game. Performance improvements, bug fixes and designing new areas to discover. I’ve made huge amounts of content that is primarily auditor... Continue reading
- July 20, 2019 by mattprater1#permadeath, #roguelike, #dungeon, #souls, #difficult, #singleplayer, #rpg, #platformer, #pixelart, #funny, #boss, #devlog, #craftingI've been working on tons of misc things, many of which I won't be posting for spoiler reasons. I will show several random things that haven't been shown before. Here's a clip of the changes to the fi... Continue reading
- July 16, 2019 by mattprater1#procedural generation, #shoot em up, #crafting, #survival, #hard, #funny, #perma death, #monsters, #dungeon, #soulslike, #pixel graphics, #difficult, #platformer, #roguelite, #roguelike, #Single-Player, #rpg, #Indie, #Adventure, #ActionLots of work lately. Manly I've been ironing a lot of bugs out. I streamed last night. You can see the runs I did here: https://youtu.be/wbD6yBkm9iM?t=177 Been working on bosses a lot. I wanted them... Continue reading
- July 09, 2019 by mattprater1#permadeath, #roguelike, #procedural, #generation, #rpg, #platformer, #souls, #dungeon, #upgrades, #hard, #singleplayer, #pixelart, #retro, #cute, #funnyI wanted to show the dungeons in the game. Dungeons are randomly generated floor by floor. The game makes a path from the entrance all the way to the top of the building where there is a mini boss. He... Continue reading
- June 27, 2019 by mattprater#diary, #log, #roguelike, #platformer, #suits, #characters, #stats, #rpg, #attack, #beat em up, #shooter, #permadeath, #levelup, #souls, #dungeon, #legend, #boyI'm working on a lot of puzzle sections right now, but nothing pretty to show. I do want to update on something I haven't shown before that I've worked a lot on. The game's different suits. Each color... Continue reading
- June 22, 2019 by mattprater#soundtrack, #music, #procedural generation, #devlog, #diary, #radio, #sidekick, #algorithm, #roguelike, #roguelite, #indie, #chiptunes, #beatsI’ve been worrying about music for a long time. I’m an extremely amateur musician and I’ve made track after track for this game. I’ve tried to create scores that I felt fit the atmosphere I wa... Continue reading
- June 18, 2019 by mattprater#crafting, #roguelike, #difficult, #dev, #devlog, #soulslike, #permadeath, #procedural generation, #potions, #consumables, #timing, #roguelite, #dungeon, #loot, #itemsWe've all played many games with item crafting. Mostly the formula is the same, even if the games are different. Collect the ingredients, move the right numbers of each into the crafting menu and afte... Continue reading